xxx extention inside the map are damaged and when opened by a Notepad or any program it's empty and contains nothing, making deprotection impossible. THIS STEP (5) IS THE MOST IMPORTANT OF MAP PROTECTIONįiles with. DotA usually uses Vexorian's Wc3 Map Optmizer to damage the war3map.j file and instead turning it into File000000.xxx files, so that their maps will never be deprotcted in any way. Don't worry, for as long as the deprotectors will NOT gain access to your Triggers (Whether JASS or GUI) and Object Data in WE. But some of the import data will exist as real files, not. xxx extention, and that means hackers will fail 100% deprotecting the map. If that file does not exist, it means that it's disguised as a 'File000000.xxx file or something which has. The 'File0000000.xxx' files are damaged WE only files, damaged by using map protectors, and are capable of crashing the WE when opened, and thats good.ĥ) Look for the war3map.j file inside. In some MPQ browsers you are prompted to autodetect it's listfile, so use that.Ĥ) Look at the list of files in the MPQ Browser. Then open the protected version of the map, using the Warcraft III listfile instead of the native listfile. I prefer saving the protected version in another folder.ģ) Open your MPQMaster. Part 1 - The Basics:Requirements:Ī Map Protector (I prefer Vexorian's Wc3 map optmizer at wc3campaigns)Īn MPQ Browser (I prefer MPQMaster.) Download here BEFORE YOU START: ALWAYS Make a back up or a copy of the unprotcted map so that in case of protection errors you can use the backup, make a copy of the backup and protect the previous backup again, and so on until there are no errors.ġ) Use one of the best 3rd party map protectors in Warcraft III (I prefer Heavylocker or Map Optmizer.) Then, check all important values like obfuscation of trigger codes, optmizing strings, removal of BJ calls, removing as much WE data as possible (Protecting the map), and all other fields you prefer.Ģ) When you've done all of the protection work, save your protected version of the map. Protecting a map prevents it from being copied and stolen. Map deprotection is also called pirating. The unprotector makers say that map protection is 'map corruption'. I've written this tutorial because map deprotectors are getting one step ahead towards people to force them to 'deprotect' maps. This tutorial will prevent your map from being unprotected and directly openable with the WE once deprotected. This tutorial explains how to protect your map and even double-protect it. Just a practical advice for today's mappers. Theres a small chance of it working, but when it works, it works pretty much perfectly.Tell me if its good or bad. You can use this one instead of using Nathonmoxy's deprotect. If you want a map recreated in a new archive, you can post the map or follow the steps below.ġ- Go to World Editor and save a blank map into the folderĢ- Copy every MPQ file except the war3map.j (and the w3i if it causes errors) If you don't get the message "Map has been deprotected" tough luck, look at ch 5 for recreation of maps. If you get an error message like "obfuscation detected" you have no script in the map now. Select map you want, select options you want, and press "start". First though, open the Mpq Editor and press "extract" on the war3map.j, the script file. This is when you whip out Nathonmoxy's deprotector. This is the protection that most maps have. Click yes if it asks you to replace it, but its improbable there will be one. Add the only one there (ill add more, like a blank war3map.j later). Click "Add File(s)" and go to the folder "Complex Files". Click on the map's name in the list at the left, and click anywhere but not on a file. If you get a Unit Data Missing Or Invalid, open up the map in MPQEditor. It will ask if you want to replace the file. Find the folder "BaseMapUnits" and click "War3map.w3i" in there. If you get a critical error, open up the map in MPQeditor, click on the map's name, right click somewhere not on a file, and click "Add File(s)". Then do what the steps say to solve deprotection. There will likely be more than one protection type used. If you get others (such as level data), post them here with the map.Īfter you solve your first protection problem, go back to this step. If you get Trigger Data Missing Or Invalid go to Part 4 If you get "Unit Data Missing Or Invalid" go to Part 3 Look on epicwar for the third.įirst, try opening the map in World Editor. The first two are located at the bottom of the post. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. Models and triggers cannot be recovered if the deprotection is good. First, I don't advise doing this to complicated maps with lots of models\triggers. If you want to deprotect a map, there are some simple ways to do this that don't require much work.
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